• Quick and easy accessibility checks in Sketch

    Accessibility is obviously important. Instead of making one big “this better pass or else it’s back to the drawing board” accessibility check after the design phase, make quick checks along the way this Sketch plugin.

  • OS X Window Management Using Slate.js

    A couple of years ago, I started looking into various window management solutions for OS X (there are a lot out there from what I can tell), and eventually landed on Slate due to its high customizability. It’s a little more complicated to configure than others (via a .js file as opposed to a GUI), but well worth it.

  • Prototyping: One Tool to Rule Them All

    As anyone who works in digital product design and development may have noticed, there are a TON of new prototyping tools available as of late. With recent releases of Principle, Framer, and Flinto and with Axure 8 and Adobe’s Project Comet on the horizon, it’s hard to know which direction to go when it comes to prototyping.

  • Using Font Awesome in Axure

    Font Awesome is a great way to get icons into your Axure documents. There are tons of icons in the collection, it's super lightweight, and great for getting icons into your Axure wireframes quickly.

  • How to build a UX portfolio

    Last week, my portfolio site was featured on UX Mastery’s list of 10 Inspiring UX Portfolios. I was honored by the mention and thought it might be interesting to blog about my process and what I find most important in creating a portfolio.

  • Getting Things Done

    About a year ago, I took a Skillshare course called Get Stuff Done Like A Boss – Design Your Workflow and Double Your Productivity in 21 Days. It’s completely changed the way I track, manage, and complete tasks on a daily basis and has helped me get more organized than I’ve ever been in my whole life.

  • SXSW 2014

    I'm lucky enough to have been given a platinum badge to South by Southwest and felt like I should keep a little journal of the experiences I'm having during my first time at the conference.

  • The Right Deliverables

    A huge part of being a designer is creating deliverables. They are a means for us to communicate our ideas on how a product should work/look/feel to clients, stakeholders, developers, and other team members. If used properly, they can be an extremely effective and efficient way to convey your designs. But not all deliverables exist for the greater good.

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